When thinking of reality, there’s a subjective element that we, as humans, project around us. I wanted to break away from this, and give a voice to the inanimate, the natural and urban world that influences our experience of reality. Reflections served as a core concept of the visual interpretation. Everyone can look at the same reflection, yet see something entirely different, all due to the perception of what intrigues us about the reality we want to experience.

During the development of the video, I had started to explore the use of real-time visuals, as a way to virtually experience the reality I was building. Iterating with different camera perspectives in Unreal Engine and having immediate visual feedback, immersed myself in this concept of seeing a seemingly urban brutalist form. Every window reflection offered a myriad of possibilities to encounter these perspectives of reality - no longer was there a single voice experience, but rather an accumulative dialogue of the world around, through the lens of the urban forms.

The 3D environment was initially developed in Houdini, taking advantage of the node based workflow to create quick iterations of form throughout, and then imported to Unreal Engine to allow for this experimentation. The selected cut of the visuals aimed to serve as a narrative alongside the remix, where our subjective outlook of reality becomes more defined by possibility and things beyond reality. By the end, it unravels itself into the world around, projected into a form that could only exist in imagination - the model of reality that we wish to see.'
Spotify
Max Cooper - A Model Of Reality (Sebastien Veyan Remix)